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William Gibson: The Rolling Stone 40th Anniversary Interview

How would you define the current moment? In your most recent novel, "Spook Country," the pervasive sensation is that the times are fraught.

Fraught? [Laughs] Fraught is very good. I was going to quote Fredric Jameson about living in the simultaneous apprehension of dread and ecstasy, but I've already done that today. Yep. Fraught. Period.

What Milgrim Drops

Lorazepam has been mentioned in several contemporary media in recent years, with various clinical aspects highlighted. It is seen in medical situations, such as the TV series House, MD as the drug of choice for the cessation of seizures. A similar use is depicted in the movie Saw III where "Jigsaw" is being operated on and begins to convulse: the character performing the surgery yells many times for Ativan, but discovers that none is available in the limited operating area. Lorazepam, as an anxiolytic, is portrayed in the 2006 movie The Departed, where Vera Farmiga's character, Madolyn prescribes it to Leonardo DiCaprio's character, Billy. Blue October mentions Lorazepam in their song "HRSA", where it is being prescribed in a psychiatric ward for a similar use. The dependency problem is portrayed in William Gibson's 2007 book Spook Country, in which the character Milgrim is addicted to Ativan and the character Brown exploits Milgrim's addiction, in order to control him, through a steady supply of Ativan and Rize (a brand of the benzodiazepine clotiazepam).

The first benzodiazepine, chlordiazepoxide (Librium) was discovered serendipitously in 1954 by the Austrian scientist Leo Sternbach (1908-2005), working for the pharmaceutical company Hoffmann–La Roche. Initially, he discontinued his work on the compound Ro-5-0690, but he "rediscovered" it in 1957 when an assistant was cleaning up the laboratory. Although initially discouraged by his employer, Sternbach conducted further research that revealed the compound was a very effective tranquilizer.

Nameless wildness and untrammelled freedom

The Spirit of Freedom or the Free Spirit is attained when one is wholly transformed into God. This union is so complete that neither the Virgin Mary nor the Angels are able to distinguish between man and God. In it one is restored to one's original state, before one flowed out of the Deity. One is illumined by that essential light, beside which all created light is darkness and obfuscation. Rejoice with me, for I have become God. . . . I am made eternal in my eternal blessedness. [Schwester Katrei]
It would be better that the whole world should be destroyed and perish utterly than that a `free man' should refrain from one act to which his nature moves him. . . . The truly free man is king and lord of all creatures. All things belong to him, and he has the right to use whatever pleases him. If anyone tries to prevent him, the free man may kill him and take his goods. [Johann Hartmann]

Anthony Byrt

"It becomes clear that Bigend is far less interested in locative art than he is in its technical whizz-kid, Bobby Chombo. As well as helping artists to articulate their virtual visions, Bobby is using his knowledge of GPS systems to track a shipping container being moved around the globe. Bigend knows that various parties, including government agencies and CIA-connected pirates (obviously), are interested in the container's contents."

College Crier Interview with Gibson

T. Virgil Parker: Your early Sci-Fi commented obliquely on contemporary issues, but it gave you a very unique set of strategies that you're using to explicate the present.

William Gibson: Well, I don't actually think they're unique because I acquired them through the course of working in the genre of science-fiction, but I also acquired a conviction that what they're actually good for, maybe the only thing that they're really good for, is trying to get a handle on our sort of increasingly confused and confusing present.

Surrounded by unseen presences

"Gibson was one of the first to discuss how virtual presences might manifest themselves in the real world. In Count Zero, it was achieved through biochips physically implanted in the brain, allowing a virtual entity to possess a human (a process shown again, using a slightly different technology, in the Matrix sequels, where Agent Smith manages to leave the Matrix and take over a human body)."

Locative Arts

Hemment, Drew
Locative Arts
Leonardo - Volume 39, Number 4, August 2006, pp. 348-355
The MIT Press
The artist the rst person to set out a boundary stone or to make a mark Gilles Deleuze and Felix Guattari 1 When the oceans became navigable following the deployment of the chronometer as an onboard location device our view of the earth and our relationship to it changed as did the forms of representation used to express or explore that relationship The rst photographs from the Apollo space missions changed once more the view of the earth and yielded one of the most iconic and ubiquitous images ever produced Today it is digital and satellite mapping technologies that have caught the attention of a new generation of artists and doityourself DIY technologists who are exploring the use of portable networked locationaware computing devices for userled mapping social networking and artistic interventions in which the fabric of the urban environment and the contours of the earth become a canvas 2 All art engages in location to some degree even if just in the way that it responds to the space created by gallery and frame or the way that the found object is marked by the absence of the location from which it was drawn If a precursor to locative media were to be identi ed within the art world it might be the work of Richard Long who creates his art by walking through a landscape annotating the physical environment he encounters with stones or other ambient materials and documenting...

Locative-Media Artists in the Contested-Aware City

Townsend, Anthony
Locative-Media Artists in the Contested-Aware City
Leonardo - Volume 39, Number 4, August 2006, pp. 345-347
The MIT Press
SPACE PLACE AND DIGITAL NETWORKS As the world s cities were wired in the 1990s multimedia enthusiasts were quick to realize the possibilities of connecting desktops together With the Web came a mechanism for rapidly sharing information through documents and streaming media Playful experiments in shifting time and space such as web cams highlighted the possibility of reshaping urban life and the structure of the city The culmination of this wave of explorations can be seen in the Parisbased Pleix collective s lm Netlag which created a mosaic map of the earth from a year s worth of webcam footage in over 1600 cities However after a decade of experiments in telemediation on the Web trendwatchers are highly aware of the limits of this displaced interaction As William Mitchell has written The trial separation of bits and atoms is over 1 While the desktop Web has certainly affected such basic urban activities as banking and bookselling it has failed to deliver on its promise of transforming the basic spatial constraints of our social political and economic lives While Amazoncom changed the geography of bookselling forever thousands of other business models that tried to rewrite the urban landscape utterly failed Despite the power of digital networks so much of our lives is still negotiated from the meter or so of intimate and personal space that separates faces In the last year or...

Beyond Locative Media: Giving Shape to the Internet of Things

Tuters, Marc
Varnelis, Kazys
Beyond Locative Media: Giving Shape to the Internet of Things
Leonardo - Volume 39, Number 4, August 2006, pp. 357-363
The MIT Press
At the 2004 Transmediale mediaarts festival in Berlin a locativemedia project titled walk dotwalk received the prestigious festival s Software Award Developed by Utrechtbased arts collective Social Fiction walk combined computer code and psychogeographic urban exploration 1 Participants in walk left the doors of the gallery to follow a randomly generated path through the city thereby according to Social Fiction calculating the city as though it were a peripatetic computer The success of this simple project is representative of a larger event taking place in the media art world in which having left behind net art locative media escaped the bounds of the screen to enter the city at large Locative media emerged over the last half decade as a response to the decorporealized screenbased experience of net art claiming the world beyond either gallery or computer screen as its territory Initially coined as a title for a 2002 workshop hosted by RIXC a Latvian electronic art and media center the term derives from the locative noun case of the Latvian language which indicates location and vaguely corresponds to the English prepositions in on at and by A report produced during the workshop outlined the scope of locative media Inexpensive receivers for global positioning satellites have given amateurs the means to produce their own cartographic information with military precision As opposed...

Milgrim

In Spook Country, the Milgrim character is forced into obeying Brown because Milgrim is addicted to Ativan. Brown provides him with Rize, a Japanese variant. Ironically, Stanley Milgram conducted some well known experiments at Yale that were concerned with obedience. Moreover, "Milgram created a documentary film titled Obedience showing the experiment and its results. He also produced a series of five social psychology films, some of which dealt with his experiments." In other words, footage.

DAVE ITZKOFF

"If recent history has revealed an appalling tolerance for prognosticators who are invariably, fatally wrong, it has also been unjust to the farsighted augurs who somehow always manage to get it right. When an author has correctly anticipated the extent to which people’s identities would someday be defined by their presence on the Internet, foreseen how the medium would generate its own pantheon of heroes and villains with nicknames like Essjay and lonelygirl15, and even name-checked the Japanese Harajuku scene before it could be hijacked by Gwen Stefani, he tends to have certain labels attached to him, like an old beater priced to sell at a used car lot: prophet, visionary, futurist. But what if he just wants to be a writer?"

Q&A: William Gibson discusses Spook Country and Interactive Fiction

Bill Sheehan

"William Gibson has spent the bulk of his career creating vivid, intensely detailed fictional futures that reflect, with uncanny precision, the rapidly shifting realities of contemporary life. This tendency was evident in his first novel, Neuromancer, which works both as an ingeniously constructed cyber thriller and as a meditation on the impact of information technology on every aspect of human society. When, in 2003, Gibson abandoned science fiction to produce an up-to-the-minute mainstream novel called Pattern Recognition, it came as no real surprise. In his way, Gibson has always written about the here and now. But with that book, he began a remarkable exploration of post-9/11 America that continues, with undiminished vigor, in Spook Country."

Tim Bray

"The central plot device is, as in almost every other Gibson work, three small groups of characters pursuing story-threads in parallel (very close parallel in one case). Hubertus Bigend and Blue Ant are back, and the enigmatic magnate retains the services of a troubled woman to pursue a poorly-defined goal. Gibson’s done this before, twice; but Hollis Henry is stronger and less fucked-up than either Marly Kruschkova or Cayce Pollard, which makes her (for me anyhow) more empathetic. Also Bigend has become less menacing and oblique; it becomes evident fairly early on what he’s trying to do, and he acts sometimes like a merely-human marketing pro."

Official Site for Spook Country

"Pattern Recognition was a bestseller on every list of every major newspaper in the country, reaching #4 on the New York Times list. It was also a BookSense top ten pick, a WordStock bestseller, a best book of the year for Publishers Weekly, the Los Angeles Times, Newsday, and the Economist, and a Washington Post 'rave.' Spook Country is the perfect follow-up to Pattern Recognition, which was called by The Washington Post (among many glowing reviews), 'One of the first authentic and vital novels of the twenty-first century'."

Memetic Engineer

"This blog is discusses and analyses the new book Spook Country by cyberpunk author William Gibson, published in August 2007. This will be primarily from a United Kingdom perspective, as some of the themes of espionage and surveillance and hidden forces really do resonate in our endemic Surveillance Society."

Ed Park

"Hollis is a character in the mold of Cayce Pollard, the logo-allergic 'coolhunter' of Gibson's 2003 novel Pattern Recognition. Both of these appealing heroines -- curious, charismatic and essentially chaste -- share DNA with Oedipa Maas in Thomas Pynchon's The Crying of Lot 49, all of them women on the verge of nerve-wracking conspiracies in which, Gibson writes, 'possession of information amounts to involvement'."

Nathan Lee

"Spook Country is a sequel of sorts to Pattern Recognition, an extension of its territory and themes. Masterminding the narrative of both is the sinister and seductive Hubertus Bigend, founder of the avant-garde advertising firm Blue Ant. In Pattern Recognition, he's described as 'a nominal Belgian who looks like Tom Cruise on a diet of virgin's blood and truffled chocolates.' His Wikipedia entry in Spook Country describes him as the child of a wealthy industrialist and a sculptress with links to the Situationist International."

Cory Doctorow

"The cast of characters in this book is gigantic and deeply weird. There's Hollis Henry, a faded pop star who finds herself covering the 'locative art scene' for a magazine that may or may not exist -- and that may or may not be associated with Hubertus Bigend, the powerful and lunatic branding exec from Pattern Recognition. Hollis injects the novel with introspection about fame, micro-fame, fleeting fame, and art."

Spook Country Wiki

"The book takes a multilayered approach similar to Gibson's novels prior to 2003's Pattern Recognition and treats themes relating to espionage, the nature of media (see Locative Art), and esoteric martial artistry, as well as familiar themes from the author's previous novels such as emergent phenomena and the sociocultural effects of technology."

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